Jynx: High Poly Cyberpunk Character Model
Modeled and textured in ZBrush and 3ds Max, taking a couple months of spare time. I used 3DS Max's hair and fur feature, substituting geometry to get the 'hair plugs', and then imported the mesh into Zbrush. The base model and most of the sub tools were created in Max
Your modelling is awesome mate! Keep it up
ReplyDeleteThanks mate!
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