I'm pretty much done modeling my next character, save for some minor fine tuning. The final poly count rests at just under 9,000. Next up is the unwrap and texture, and this will also be one of my first ventures into opacity mapped hair. Wish me luck!
This is one of the scenes for the trailer I am currently working on. So many projects going right now! Im still missing the license plate, and the interior of the car is not yet present. This is the high poly version of the a souped-up/beat-up Camaro I made for the game I'm working on.
Here is the character model from my last animation. This was by far, the highest poly character I've done to date, weighing in at about 130k. His creation took up the better part of two months work and was done using 3DS Max, Zbrush, and Photoshop.