This is a character I made for an upcoming game project a few friends and I have been working on. It took about a month's time and I'm pretty happy with the result.
It was created in 3DS Max, and textured with Photoshop and Zbrush. The normal maps were generated using a combination of Zbrush and 3DS Max high poly baking. The final poly count comes in at 6500 and 12,500 tris.
I made individual adjustment layers, making changing the entire color scheme as easy as a few clicks.
Background Courtesy of Greg Martin