An older project I finally got around to screen capping. Didn't quite get all the buttons or animations mapped, but I got a functioning Character all rigged and moving in Unity. All the character controls, AI and physics setup was done by my mega-hip friend Clayton.
The Second half of the video features a simple 'track and shoot' turret, as well as a 'chase and orbit' capsule that was the start of our enemy AI.
Additional steps we were working on at the time not current featured, include player weapons, rag-doll physics, and particle effects for the thrusters.