1/25/2012

Turd!

So I was helping a friend out by making a 3D model for him to use for a screensaver while learning XML, and I had to share. Took about an hour. Was grinning every second. If you saw this spinning in Skyrim during a loading screen, you'd buy it right?

 

11/23/2011

C-17

This a C-17 Globemaster Modeled by another team member that I textured. It's not the pretties job I've done, I'll admit but for only a few hours work including the UV Mapping, I think I did good. Normal and Spec maps were generated with ShaderMap Pro. :)

11/16/2011

Cruisin'

In the interest of finally getting some decent renders, I've started putting together a small scene to get some shots of Tam driving the Blood Arms Camaro around. Got some really nice Depth of Field shots, and it's almost ready for my demo reel.

9/24/2011

Logo design

This is the the logo for our little game project that I've been fiddling with for a while now. 

8/30/2011

Tam Character Model

Well, it took a bit longer than expected due to severe lack of free time, but all the fun bits are over. Next up is Morphers and Rigging. XD



7/27/2011

Tam Wireframe

I'm pretty much done modeling my next character, save for some minor fine tuning. The final poly count rests at just under 9,000. Next up is the unwrap and texture, and this will also be one of my first ventures into opacity mapped hair. Wish me luck!





7/14/2011

Licence Plate

I decided to give the Camaro Alberta plates in honor of Nougat Soft's home province . This took me about an hour. Did the text in Photoshop, and the normals in ShaderMap Pro.